Chained is a narrative experience that heavily borrows design from 2D platformers to tell the story about a man chained to a ball and chain.
Winner of the Best of Arts at the Tokyo Sense of Wonder Night 2014
and Gold Winner at the Serious Play Conference 2014
Exitus is a Stealth/Adventure title where Players will be able to shapeshift into their enemies in order to sneak past them.
Reboot is a fast-paced, quick shot, 4 vs 4 multiplayer arena based shooter, inspired by Freeze Tag. The game was built using the Unreal Engine 3 (UDK).
The Final Dragon is a card game for 2 Players. Players must work together to defeat the last dragon in existence, but the Player who gets the last hit and defeats it, wins. Players will have work together, and against each other in order to win.
Abigail, Arizona is an RPG System designed to be enjoyed by anyone, young or old. The system is simple and flexible and takes the Players on a journey to 1872, the Wild West.
Jonathan Gregoire - Game Design
Last days at Naughty Dog working on The Last of Us Part II.
Shipped the Last of Us Part II press demo level "Patrol".
Started working at Naughty Dog as a Contract Single Player Level Layout Designer on The Last of Us Part II.
I started doing contract work for a start-up company called MyPad3D that focuses on VR experiences for corporate products.
More interestingly, I have begun to prototype my own card game on the side and have been volunteering with Sunbreak Games on an unannounced product.
With a heavy heart, E-Line Media has shut down the Seattle studio, laying off everyone including myself. I am currently looking for new opportunities.
Began working at E-Line Media again as a Level Designer on an unannounced and untitled game.
Updating my website to reflect the work I did on the Forest Song with Colabee Studios. Unfortunately due to funding issues, I am no longer with them, so I am currently looking for new opportunities.
Lots of new stuff since I last updated. Added in a short comic I made called Old Debts. Also have put up information about my role(s) on Never Alone and Never Alone: FoxTales.
Promoted to Lead Designer on Never Alone: FoxTales at E-Line Media.
Graduated Digipen as a BAGD and with a Cum Laude. Started working at E-Line Media as a Level Designer.
Uploaded a new Beta build of Chained. Also just put up the old builds of the game for anyone interested in our very quick process and progress.
I recently wrote a paper that was published for the IGDA about the benefit of Paper Prototyping. You can read it at this following link: http://newsletter.igda.org/2013/11/30/student-beat-faceoff-the-influences-of-board-games-on-video-games/#!