Shipped Projects

The Last of Us Part II is a viscreal new Survival-Horror game telling a powerful new story about Joel and Ellie in this highly anticipated follow up to The Last of Us.

Never Alone: Fox Tales is an expansion to the award winning Never Alone focusing on water traversal and puzzle solving.

Never Alone is an atmospheric 2D puzzle platformer created in conjunction with Alaskan Native writers and artist.

Winner of Best Debut Game at the British Academy of Film and Television Arts

and Game of the Year from Games for Change

RCR is a fast paced 3D Roller Coaster Simulator where the Player creates the Roller Coaster in Real Time as they "fly" around the world.

Unreleased or Cancelled Projects

Beyond Blue is an open explorative narrative experience. Player are taken on a journey as they explore the depths of the deep blue ocean in a scientifically accurate adventure. 

I worked on the early pre-production stages, focused mainly on prototying and narrative exploration.

The Forest Song is an atmospheric 1st person Adventure Game from the Directors of Never Alone. The game tells the story of the balance between man and nature.

Winner of Grand Prize at Intel Buzz Workshop Seattle 2016

Winner of Best Narrative at Casual Connect 2016

  Contact Information:

Jonathan Gregoire - Game Design
JonathanAGregoire@gmail.com

  Updates

July 2020

Started at Ready at Dawn as a Senior Level Designer on an unnanounced project.

 

March 2020

Last days at Naughty Dog working on The Last of Us Part II.

 

September 2019

Shipped the Last of Us Part II press demo level "Patrol".

 

May 2018

Started working at Naughty Dog as a Contract Single Player Level Layout Designer on The Last of Us Part II

 

December 2017

I started doing contract work for a start-up company called MyPad3D that focuses on VR experiences for corporate products.

 

More interestingly, I have begun to prototype my own card game on the side and have been volunteering with Sunbreak Games on an unannounced product.

 

July 2017

With a heavy heart, E-Line Media has shut down the Seattle studio, laying off everyone including myself. I am currently looking for new opportunities.

 

November 2016

Began working at E-Line Media again as a Level Designer on an unannounced and untitled game.

 

October 2016

Updating my website to reflect the work I did on the Forest Song with Colabee Studios. Unfortunately due to funding issues, I am no longer with them, so I am currently looking for new opportunities.

 

December 2015

Lots of new stuff since I last updated. Added in a short comic I made called Old Debts. Also have put up information about my role(s) on Never Alone and Never Alone: FoxTales.

 

January 2015

Promoted to Lead Designer on Never Alone: FoxTales at E-Line Media.

 

Summer 2014

Graduated Digipen as a BAGD and with a Cum Laude. Started working at E-Line Media as a Level Designer.

 

March 2014

Uploaded a new Beta build of Chained. Also just put up the old builds of the game for anyone interested in our very quick process and progress.

 

January 2014

I recently wrote a paper that was published for the IGDA about the benefit of Paper Prototyping. You can read it at this following link: http://newsletter.igda.org/2013/11/30/student-beat-faceoff-the-influences-of-board-games-on-video-games/#!

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© Jonathan Gregoire - Game Design