Jonathan Gregoire - Game Designer

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What I've been up to

Hello everyone! I am Jonathan Gregoire and I have been a professional Game Designer since 2013.


Most recently, I was rehired at E-Line Media to work on a brand new game they were developing for the past 9 months. The game unfortunately is unannounced and untitled, and was cancelled when the Seattle studio was shut down recently.


A little while ago, I was the Lead Game Designer at Colabee Studios, working on the First Person Adventure game The Forest Song. The game has recieved a lot of press and excitement, even though it is only in its prototyping phase. The project ended due to a lack of funding.


From June 2014 to July 2015, I worked at E-Line Media as a Level Designer on the well received Never Alone. After shipping Never Alone, I was promoted to Lead Designer on Never Alone: FoxTales where I helped oversee the level/puzzle design and narrative workings of the DLC.


Working at E-Line and getting to work on such an already beloved franchise was really amazing, but I have also started my next step in the industry and am no longer at E-Line or Colabee Studios. (Hence the long over due website update)

A few other quick bits about me, I was the Creative Director on the award winning Chained, my final Game Project at Digipen Institute of Technology and I got my start as a professional Game Designer through the no award winning Roller Coaster Rampage.

Please feel free to connect with me on Facebook and Linked In.
Also, don't forget to check out my Resume.

Contact Information:

Jonathan Gregoire - Game Design


December 2017

I started doing contract work for a start-up company called MyPad3D that focuses on VR experiences for corporate products.


More interestingly, I have begun to prototype my own card game on the side and have been volunteering with Sunbreak Games on an unannounced product.


July 2017

With a heavy heart, E-Line Media has shut down the Seattle studio, laying off everyone including myself. I am currently looking for new opportunities.


November 2016

Began working at E-Line Media again as a Level Designer on an unannounced and untitled game.


October 2016

Updating my website to reflect the work I did on the Forest Song with Colabee Studios. Unfortunately due to funding issues, I am no longer with them, so I am currently looking for new opportunities.


December 2015

Lots of new stuff since I last updated. Added in a short comic I made called Old Debts. Also have put up information about my role(s) on Never Alone and Never Alone: FoxTales.


January 2015

Promoted to Lead Designer on Never Alone: FoxTales at E-Line Media.


Summer 2014

Graduated Digipen as a BAGD and with a Cum Laude. Started working at E-Line Media as a Level Designer.


March 2014

Uploaded a new Beta build of Chained. Also just put up the old builds of the game for anyone interested in our very quick process and progress.


January 2014

I recently wrote a paper that was published for the IGDA about the benefit of Paper Prototyping. You can read it at this following link:!

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