Abigail, Arizona is an RPG System designed to be enjoyed by anyone, young or old. The system is simple and flexible and takes the Players on a journey to 1872, the Wild West.
Journey to Valhalla is a nail-biting War Game for two Players where one of the Players is simply attempting to leave the board and enter into Valhalla.
Whale Wars is a Strategy Game for two Players. Both Players play and control a group of Whales as they continue to fight their ancient war. Players must use the environment to their advantage if they hope to finally win the war.
The Final Dragon is a card game for 2 Players. Players must work together to defeat the last dragon in existence, but the Player who gets the last hit and defeats it, wins. Players will have work together, and against each other in order to win.
TF2 Conversion is a turn-based strategy game for 2 Players. Each Player plays either the Red or Blue Team as they use their units to accomplish the Map's Objectives.
The Desert Island is a Simulation that requires Players to work together in order to survive being stuck on a Stranded Island. They will learn
team work and cooperation as this was designed as a tool to teach people in a corporate setting.
Jonathan Gregoire - Game Design
JonathanAGregoire@gmail.com
January 2026
Sanzaru Games was shut down by Meta due to a strategy shift. The cancelled project(s) were incredibly impressive and would have raised the standards for AAA VR games.
September 2024
Began working with Sanzaru Games with Meta on two AAA VR titles as a Senior Level Designer.
August 2024
Ready At Dawn was closed. During my time I worked on 4 separate projects with multiple responsibilities from protyping, level designing, and bringing scenes to shippable quality.
October 2021
Helped ship Lone Echo 2 as a System Designer.
July 2020
Started at Ready At Dawn as a Senior Level Designer on an unnanounced project.
July 2020
Started at Ready at Dawn as a Senior Level Designer on an unnanounced project.
March 2020
Last days at Naughty Dog working on The Last of Us Part II.
September 2019
Shipped the Last of Us Part II press demo level "Patrol".
May 2018
Started working at Naughty Dog as a Contract Single Player Level Layout Designer on The Last of Us Part II.
December 2017
I started doing contract work for a start-up company called MyPad3D that focuses on VR experiences for corporate products.
More interestingly, I have begun to prototype my own card game on the side and have been volunteering with Sunbreak Games on an unannounced product.
July 2017
With a heavy heart, E-Line Media has shut down the Seattle studio, laying off everyone including myself. I am currently looking for new opportunities.
November 2016
Began working at E-Line Media again as a Level Designer on an unannounced and untitled game.
October 2016
Updating my website to reflect the work I did on the Forest Song with Colabee Studios. Unfortunately due to funding issues, I am no longer with them, so I am currently looking for new opportunities.
December 2015
Lots of new stuff since I last updated. Added in a short comic I made called Old Debts. Also have put up information about my role(s) on Never Alone and Never Alone: FoxTales.
January 2015
Promoted to Lead Designer on Never Alone: FoxTales at E-Line Media.
Summer 2014
Graduated Digipen as a BAGD and with a Cum Laude. Started working at E-Line Media as a Level Designer.
March 2014
Uploaded a new Beta build of Chained. Also just put up the old builds of the game for anyone interested in our very quick process and progress.
January 2014
I recently wrote a paper that was published for the IGDA about the benefit of Paper Prototyping. You can read it at this following link: http://newsletter.igda.org/2013/11/30/student-beat-faceoff-the-influences-of-board-games-on-video-games/#!