Acclaimed Projects

The Forest Song is an atmospheric 1st person Adventure Game from the Directors of Never Alone. The game tells the story of the balance between man and nature.

Winner of Grand Prize at Intel Buzz Workshop Seattle 2016

Winner of Best Narrative at Casual Connect 2016

Never Alone is an atmospheric 2D puzzle platformer created in conjunction with Alaskan Native writers and artist.

Winner of Best Debut Game at the British Academy of Film and Television Arts

and Game of the Year from Games for Change

Never Alone: Fox Tales is an expansion to the award winning Never Alone focusing on water traversal and puzzle solving.

Chained is a narrative experience that heavily borrows design from 2D platformers to tell the story about a man chained to a ball and chain.

Winner of the Best of Arts at the Tokyo Sense of Wonder Night 2014

and Gold Winner at the Serious Play Conference 2014

Other Projects

Untitled E-Line Project is an open explorative narrative experience intended to be released on Steam and Consoles.

Game is currently under NDA

RCR is a fast paced 3D Roller Coaster Simulator where the Player creates the Roller Coaster in Real Time as they "fly" around the world.

Exitus is a Stealth/Adventure title where Players will be able to shapeshift into their enemies in order to sneak past them.

Reboot is a fast-paced, quick shot, 4 vs 4 multiplayer arena based shooter, inspired by Freeze Tag. The game was built using the Unreal Engine 3 (UDK).

Flight is a 2D Platformer in the vein of Super Meat Boy, that utilizes a triple Jump Mechanic and a Glide Mechanic to traverse seemingly impossible obstacles.

Crazy Critter Country is a fast paced Top-Down Shooter that requires the Player to navigate the level while taking out the Crazy Critters.

The Aztec Temple is a top-down Stealth Puzzle game. Players must quickly move pass the undead guards as they attempt to find the treasure at the end.

The Legend of Teddy is an epic RPG that uses a semi-turn-based battle system that incorporates Timing and Counter Mechanics to create deep and engaging Combat.

Whale Wars is adaptation of a board game. The game forgoes the typical war game mechanics for a simple and unique "pushing" mechanic.

UDK 3D Platformer was created in Unreal Engine 3 as a Platform that takes inspiration from the movie Dragon Hunters and focuses on a "Sheep Bounce" mechanic that can create a variety of experiences.

Regret is an Isometric Survival-Horror game where the Player is attempting to escape the Castle and the Spirits that lie within the Darkness before it consumes them.

Contact Information:

Jonathan Gregoire - Game Design
JonathanAGregoire@gmail.com

Updates

December 2017

I started doing contract work for a start-up company called MyPad3D that focuses on VR experiences for corporate products.

 

More interestingly, I have begun to prototype my own card game on the side and have been volunteering with Sunbreak Games on an unannounced product.

 

July 2017

With a heavy heart, E-Line Media has shut down the Seattle studio, laying off everyone including myself. I am currently looking for new opportunities.

 

November 2016

Began working at E-Line Media again as a Level Designer on an unannounced and untitled game.

 

October 2016

Updating my website to reflect the work I did on the Forest Song with Colabee Studios. Unfortunately due to funding issues, I am no longer with them, so I am currently looking for new opportunities.

 

December 2015

Lots of new stuff since I last updated. Added in a short comic I made called Old Debts. Also have put up information about my role(s) on Never Alone and Never Alone: FoxTales.

 

January 2015

Promoted to Lead Designer on Never Alone: FoxTales at E-Line Media.

 

Summer 2014

Graduated Digipen as a BAGD and with a Cum Laude. Started working at E-Line Media as a Level Designer.

 

March 2014

Uploaded a new Beta build of Chained. Also just put up the old builds of the game for anyone interested in our very quick process and progress.

 

January 2014

I recently wrote a paper that was published for the IGDA about the benefit of Paper Prototyping. You can read it at this following link: http://newsletter.igda.org/2013/11/30/student-beat-faceoff-the-influences-of-board-games-on-video-games/#!

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© Jonathan Gregoire - Game Design