Student Projects

Abigail, Arizona is an RPG System designed to be enjoyed by anyone, young or old. The system is simple and flexible and takes the Players on a journey to 1872, the Wild West.

Journey to Valhalla is a nail-biting War Game for two Players where one of the Players is simply attempting to leave the board and enter into Valhalla.

Whale Wars is a Strategy Game for two Players. Both Players play and control a group of Whales as they continue to fight their ancient war. Players must use the environment to their advantage if they hope to finally win the war.

The Final Dragon is a card game for 2 Players. Players must work together to defeat the last dragon in existence, but the Player who gets the last hit and defeats it, wins. Players will have work together, and against each other in order to win.

TF2 Conversion is a turn-based strategy game for 2 Players. Each Player plays either the Red or Blue Team as they use their units to accomplish the Map's Objectives. 

The Desert Island is a Simulation that requires Players to work together in order to survive being stuck on a Stranded Island. They will learn team work and cooperation as this was designed as a tool to teach people in a corporate setting.


Contact Information:

Jonathan Gregoire - Game Design
JonathanAGregoire@gmail.com

Updates

December 2017

I started doing contract work for a start-up company called MyPad3D that focuses on VR experiences for corporate products.

 

More interestingly, I have begun to prototype my own card game on the side and have been volunteering with Sunbreak Games on an unannounced product.

 

July 2017

With a heavy heart, E-Line Media has shut down the Seattle studio, laying off everyone including myself. I am currently looking for new opportunities.

 

November 2016

Began working at E-Line Media again as a Level Designer on an unannounced and untitled game.

 

October 2016

Updating my website to reflect the work I did on the Forest Song with Colabee Studios. Unfortunately due to funding issues, I am no longer with them, so I am currently looking for new opportunities.

 

December 2015

Lots of new stuff since I last updated. Added in a short comic I made called Old Debts. Also have put up information about my role(s) on Never Alone and Never Alone: FoxTales.

 

January 2015

Promoted to Lead Designer on Never Alone: FoxTales at E-Line Media.

 

Summer 2014

Graduated Digipen as a BAGD and with a Cum Laude. Started working at E-Line Media as a Level Designer.

 

March 2014

Uploaded a new Beta build of Chained. Also just put up the old builds of the game for anyone interested in our very quick process and progress.

 

January 2014

I recently wrote a paper that was published for the IGDA about the benefit of Paper Prototyping. You can read it at this following link: http://newsletter.igda.org/2013/11/30/student-beat-faceoff-the-influences-of-board-games-on-video-games/#!

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© Jonathan Gregoire - Game Design